My understanding of what we need to do (UX bit)
Information Architecture :
Something like a sitemap. The whole game’s content in the form of flow charts to show all possible content navigation
“Information architecture boils down to consciously organising the content and flow of a website, based on some principles that can be articulated, that have been derived through evidence gathering.”
-Rewrite and filter the points written in previous class on the charts.
-Create a visual (with photograph) with relevant points for the persona- relevant points that will help build a scenario of use and relevant points that will help in creating the game.
“Basically to help developers establish empathy and understanding of the individuals using their product.”
Create a scenario story for each type of persona (Create a storyboard to illustrate this story maybe?)
(Same link as above) and: http://blog.usabilla.com/how-user-scenarios-help-to-improve-your-ux/
CAN WE DO SOMETHING LIKE THIS? http://vimeo.com/16414402
Possible navigation through the game according to the type of persona in the form of flow charts
Concept evaluation research